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	<title>Eric Diepeveen's Blog</title>
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	<link>http://www.ericdiepeveen.com/blog</link>
	<description>My stuff on the interwebs</description>
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		<title>Project Toaster</title>
		<link>http://www.ericdiepeveen.com/blog/?p=174</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=174#comments</comments>
		<pubDate>Tue, 18 Aug 2009 21:42:23 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=174</guid>
		<description><![CDATA[
Project Toaster is a unique and mind bending first person audio puzzle experiment I designed and developed with eight other students. In the experiment you control a man and hear through the ears of a woman. This way the audio and visuals are out of sync and the laws of nature can be bend. 
The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="media/images/site/projecttoaster/projecttoasterheader.png" width="350" height="136" /></p>
<p>Project Toaster is a unique and mind bending first person audio puzzle experiment I designed and developed with eight other students. In the experiment you control a man and hear through the ears of a woman. This way the audio and visuals are out of sync and the laws of nature can be bend. </p>
<p>The goal of the game is to find the woman. You do this through sound. When you walk the footsteps you make are heard through the ears of the woman. The loudness and direction of the sound gives you clues on where the woman might be. Besides your own footsteps you must also use sounds from other characters and objects in your quest to find the woman.</p>
<p>I came up with the concept and was one of the designers on the team.</p>
<p><a href="http://www.youtube.com/v/DBhPUvIfDEo" onclick="return hs.htmlExpand(this, { objectType: 'swf', objectWidth: 640, objectHeight: 505, width: 640  } )"<br />
		<strong><u>Click here for a video impression of Project Toaster</u></strong></a></p>
<p>	<a id="thumb2" href="./media/images/site/projecttoaster/001.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/projecttoaster/thumb1.png" width="50" height="50" border="0"style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a>&nbsp;&nbsp;&nbsp;<a id="thumb2" href="./media/images/site/projecttoaster/002.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/projecttoaster/thumb2.png" width="50" height="50" border="0"style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a>&nbsp;&nbsp;&nbsp;<a id="thumb2" href="./media/images/site/projecttoaster/003.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/projecttoaster/thumb3.png" width="50" height="50" border="0"style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a></p>
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		<item>
		<title>Kamal</title>
		<link>http://www.ericdiepeveen.com/blog/?p=149</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=149#comments</comments>
		<pubDate>Sat, 18 Jul 2009 09:14:51 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=149</guid>
		<description><![CDATA[
Made in one week by students who didn&#8217;t know eachother, Kamal is a first place price winning platformer with a unique twist. At first Kamal appears to be a standard platformer. But when you get in the posession of a golden ViewMaster, made by the gods, you see the world in a whole different perspective. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="media/images/site/kamal/kamalheader.png" width="350" height="136" /></p>
<p>Made in one week by students who didn&#8217;t know eachother, Kamal is a first place price winning platformer with a unique twist. At first Kamal appears to be a standard platformer. But when you get in the posession of a golden ViewMaster, made by the gods, you see the world in a whole different perspective. By pausing the game and moving the camera you can parallax different layers of the same level.</p>
<p>At one point in the game the player tries to jump over a gap filled with spikes. During the jump the plaer realizes that the gap is too large to jump over. Right before he hit the spikes the player pauses the game, parallax the ledge closer to him, so that the cap appears to be smaller. When the player unpauses the game the optical trick became reality and the player jumped over the gap.</p>
<p><a href="http://www.youtube.com/v/qNNxxCb1vEU" onclick="return hs.htmlExpand(this, { objectType: 'swf', objectWidth: 640, objectHeight: 400, width: 640  } )" class="highslide"><strong><u>Click here to watch the trailer</u></strong></a></p>
<p>	<a id="thumb2" href="./media/images/site/kamal/001.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/kamal/thumb1.png" width="50" height="50" border="0" style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a>&nbsp;&nbsp;&nbsp;<a id="thumb2" href="./media/images/site/kamal/002.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/kamal/thumb2.png" width="50" height="50" border="0"style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a>&nbsp;&nbsp;&nbsp;<a id="thumb2" href="./media/images/site/kamal/003.jpg" class="highslide" onclick="return hs.expand(this)" ><img src="./media/images/site/kamal/thumb3.png" width="50" height="50" border="0"style="-webkit-transition: -webkit-transform 0.2s ease-in-out" onmouseover="this.style.webkitTransform='scale(1.2)'"  onmouseout="this.style.webkitTransform='scale(1)'"/></a></p>
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		<title>Usability test Project Toaster</title>
		<link>http://www.ericdiepeveen.com/blog/?p=147</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=147#comments</comments>
		<pubDate>Sun, 05 Jul 2009 09:29:22 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=147</guid>
		<description><![CDATA[Project Toaster is a first person audio puzzle game that can only be played using a surround set that is turned 45 degrees.
In this experiment you control a guard who&#8217;s looking for a girl. The girl keeps on hiding in small buildings. You have to figure out in which building she&#8217;s in and catch her. [...]]]></description>
			<content:encoded><![CDATA[<p>Project Toaster is a first person audio puzzle game that can only be played using a surround set that is turned 45 degrees.</p>
<p>In this experiment you control a guard who&#8217;s looking for a girl. The girl keeps on hiding in small buildings. You have to figure out in which building she&#8217;s in and catch her. But if you choose the wrong building you fail. </p>
<p>But how do you choose the correct building? You do that by using your ears. Well not your ears, but the ears of the girl. Because in this experiment you hear through the ears of the girl and you by using sounds like your own footsteps you can locate the girl.</p>
<p>For example: If i were to walk past the girl, I would hear my own footsteps passing by.</p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/DBhPUvIfDEo&#038;hl=nl&#038;fs=1&#038;color1=0xe1600f&#038;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DBhPUvIfDEo&#038;hl=nl&#038;fs=1&#038;color1=0xe1600f&#038;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ericdiepeveen.com/blog/?feed=rss2&amp;p=147</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Really early prototype of a first person audio game</title>
		<link>http://www.ericdiepeveen.com/blog/?p=143</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=143#comments</comments>
		<pubDate>Tue, 28 Apr 2009 11:14:25 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=143</guid>
		<description><![CDATA[Untitled is a unique and mind blowing first person audio puzzle game I am designing and developing right now with eight other students. In the game you control two characters at the same time. You control the movements and the vision of a man while you control the hearing of a woman. This way the [...]]]></description>
			<content:encoded><![CDATA[<p>Untitled is a unique and mind blowing first person audio puzzle game I am designing and developing right now with eight other students. In the game you control two characters at the same time. You control the movements and the vision of a man while you control the hearing of a woman. This way the audio and visuals are out of sync and the laws of nature can be bend. </p>
<p>The first part of the game is all about finding the women through sounds. When you walk the footsteps you make are heard through the ears of the woman. The loudness and direction of the sound gives you clues on where the women might be. Besides your own footsteps you must also use sounds from other characters and objects in your quest to find the woman.</p>
<p>In the latter part of the game you get to control the volume of sound making objects and through this you change the position of the object in 3d space. For example: you are in a train and you can hear a train station in the distance. By turning up the volume of the train station sound you actually relocate the train station closer to your own position. The game will be released at the end of may 2009.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h-5mqvuFTzA&#038;hl=nl&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h-5mqvuFTzA&#038;hl=nl&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
Please turn the volume up and listen carefully.</p>
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		<title>Triangulum trailer</title>
		<link>http://www.ericdiepeveen.com/blog/?p=139</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=139#comments</comments>
		<pubDate>Sun, 19 Apr 2009 16:35:39 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=139</guid>
		<description><![CDATA[HI, Triangulum is a four player co-op game.
The goal of the game is to create triangle formations around enemies to trap them. The fourth player will have to charge the triangle to eliminate the enemies within.

]]></description>
			<content:encoded><![CDATA[<p>HI, Triangulum is a four player co-op game.</p>
<p>The goal of the game is to create triangle formations around enemies to trap them. The fourth player will have to charge the triangle to eliminate the enemies within.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/-iPGi0H83B8&#038;hl=nl&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-iPGi0H83B8&#038;hl=nl&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>Pushing Daisy available for download</title>
		<link>http://www.ericdiepeveen.com/blog/?p=132</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=132#comments</comments>
		<pubDate>Mon, 16 Feb 2009 18:30:34 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=132</guid>
		<description><![CDATA[
During the first Global Game Jam 4 fellow HKU students &#38; I designed &#38; developed a short game called Pushing Daisy. Pushing Daisy is a game in which you visit a demented, terminally ill, grandmother. As long as she (Daisy) is around, you will never run out of problems.
The game is set in a retirement home [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="size-full wp-image-133 alignnone" title="naamloos" src="http://www.ericdiepeveen.com/blog/wp-content/uploads/2009/02/naamloos.jpg" alt="naamloos" width="627" height="298" /></p>
<p style="text-align: left;">During the first Global Game Jam 4 fellow HKU students &amp; I designed &amp; developed a short game called Pushing Daisy. Pushing Daisy is a game in which you visit a demented, terminally ill, grandmother. As long as she (Daisy) is around, you will never run out of problems.</p>
<p>The game is set in a retirement home as seen through the eyes of a demented old lady. Because of this the player&#8217;s view of the surroundings is distorted. The retirement home consists of a series of frames that form an environmental sketch.</p>
<p>The 4 original frames are duplicated and shuffled as soon as you meet the old lady. The old lady wants to move to different locations and you have to bring her there. Even if this means you have to break through the walls of logic.</p>
<p><a href="http://pushingdaisy.hku.nl/download/pushingdaisy_v0.2.zip"><strong>Download Pushing Daisy</strong></a></p>
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		<title>Arcade game to pass the time</title>
		<link>http://www.ericdiepeveen.com/blog/?p=129</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=129#comments</comments>
		<pubDate>Sat, 14 Feb 2009 23:41:06 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=129</guid>
		<description><![CDATA[The next couple of months I&#8217;m going to be busy designing and developing a rather unique game. I&#8217;m making the game with fellow students of the HKU and 3 programmers of the TU Delft. To get to know each-other we created  this little arcade game.

]]></description>
			<content:encoded><![CDATA[<p>The next couple of months I&#8217;m going to be busy designing and developing a rather unique game. I&#8217;m making the game with fellow students of the HKU and 3 programmers of the TU Delft. To get to know each-other we created  this little arcade game.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3qhvIU9P83I&#038;hl=nl&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3qhvIU9P83I&#038;hl=nl&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Pushing Daisy</title>
		<link>http://www.ericdiepeveen.com/blog/?p=123</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=123#comments</comments>
		<pubDate>Sun, 08 Feb 2009 11:10:59 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=123</guid>
		<description><![CDATA[During the first Global Game Jam 4 fellow HKU students &#38; I designed &#38; developed a short game called Pushing Daisy.
Pushing Daisy is a puzzle game in which you visit a demented terminally ill grandmother. The game is set in a retirement home as seen through the eyes of the demented grandmother. Because of this [...]]]></description>
			<content:encoded><![CDATA[<p><span>During the first Global Game Jam 4 fellow HKU students &amp; I designed &amp; developed a short game called Pushing Daisy.</span></p>
<p><span>Pushing Daisy is a puzzle game in which you visit a demented terminally ill grandmother. The game is set in a retirement home as seen through the eyes of the demented grandmother. Because of this the players view of the surroundings is distorted. The retirement home consists out of 4 frames that make a hallway. These 4 frames are copied and shuffled around on a grid of 16. </span></p>
<p><span>When the grandmother wants to go to a certain frame, you will have to push her there. This isn’t as easy as it sounds, because you will have to break through the walls of logic to get her where she wants to be.</span></p>
<p><img class="aligncenter size-full wp-image-124" title="pressjpg" src="http://www.ericdiepeveen.com/blog/wp-content/uploads/2009/02/pressjpg.jpeg" alt="pressjpg" width="440" height="275" /></p>
<p>Pushing Daisy got an <strong>honorable mention</strong> from the jury. You can download Pushing Daisy in about a week.</p>
<p>Here is a video of us paper protyping the game:<br />
<embed src="http://static.ning.com/globalgamejam/widgets/video/flvplayer/flvplayer.swf?v=3.13.1%3A15162" FlashVars="config_url=http%3A%2F%2Fglobalgamejam.ning.com%2Fvideo%2Fvideo%2FshowPlayerConfig%3Fid%3D2473448%253AVideo%253A1546%26x%3DYCZXwBPRkWBMKeFMFtyVOho9097Oitnz&amp;video_smoothing=on&amp;autoplay=off" width="448" height="364" scale="noscale" wmode="transparent" allowScriptAccess="always" allowFullScreen="true" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed> <br /><small><a href="http://globalgamejam.ning.com/video/video">Vind meer video&#8217;s zoals deze op <em>Global Game Jam NL</em></a></small></p>
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		<title>Triangulum &amp; Global Game Jam</title>
		<link>http://www.ericdiepeveen.com/blog/?p=118</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=118#comments</comments>
		<pubDate>Thu, 29 Jan 2009 22:03:53 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=118</guid>
		<description><![CDATA[Triangulum is a four player co-op game in which players create triangles to trap and destroy enemies. I&#8217;ll post more information, screenshots &#38; videos next week. We&#8217;ll be playing Triangulum at the Global Game Jam here in Holland with, hopefully, dozens of dutch game developers. Can&#8217;t wait to hear their opinions on the game.

]]></description>
			<content:encoded><![CDATA[<p>Triangulum is a four player co-op game in which players create triangles to trap and destroy enemies. I&#8217;ll post more information, screenshots &amp; videos next week. We&#8217;ll be playing Triangulum at the Global Game Jam here in Holland with, hopefully, dozens of dutch game developers. Can&#8217;t wait to hear their opinions on the game.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-119" title="triangulumf" src="http://www.ericdiepeveen.com/blog/wp-content/uploads/2009/01/triangulumf.jpg" alt="triangulumf" width="630" height="891" /></p>
]]></content:encoded>
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		<title>Testing our 4 player co-op game</title>
		<link>http://www.ericdiepeveen.com/blog/?p=114</link>
		<comments>http://www.ericdiepeveen.com/blog/?p=114#comments</comments>
		<pubDate>Tue, 20 Jan 2009 23:32:40 +0000</pubDate>
		<dc:creator>Eric Diepeveen</dc:creator>
				<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.ericdiepeveen.com/blog/?p=114</guid>
		<description><![CDATA[Me and a small group of fellow students at the Utrecht School of Arts are creating a 4 player co-op game within 10 days. Today we tested an early prototype of the game, and I must conclude that it is a great success. 
I&#8217;ve made a video of the session with my cellphone:

]]></description>
			<content:encoded><![CDATA[<p>Me and a small group of fellow students at the Utrecht School of Arts are creating a 4 player co-op game within 10 days. Today we tested an early prototype of the game, and I must conclude that it is a great success. </p>
<p>I&#8217;ve made a video of the session with my cellphone:<br />
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